![]() ![]() I can't select specific points on a mesh and I can't convert the mesh to a solid. Everything seems to work only for solid bodies. won't work (because the bird isn't a solid body). Building a box around it and joining/intersecting/etc. To make it a solid, I tried boundary fill (when I attempt to select a "cell" part of the surface, but not all of it, disappears). Reduce the face count to < 10k, convert mesh to Brep. I can't seem to select any edges or points on the body to move it exactly to. I can free translate it, but that's not exact. Why can't I simply select the body, select MOVE, specify "point-to-position" and move it to ? Better yet, why can't I simply "move to ground" after insertion? If it can be done "during" insertion, why not "after"? ![]() But after the insertion is complete that option no longer exists. In the process of inserting, there is an option to do so (both center and move to ground). I simply want to move the mesh body to the ground. I'd really like to convert my CNC processes over to Fusion 360 if possible. I got it from reputable source for use in a CNC router project. It's a surface only, not a solid, with about 250k faces. In an empty design, I inserted an STL of a hummingbird. None of the several suggested processed I've followed have worked so far and I'm exceptionally frustrated. I've been working on it for HOURS.reading threads here and elsewhere, and also trying whatever I could think of on my own (I've been doing simple CAD work for many years). If it remains a surface body, you can use additional surface modeling tools to patch any holes in the body or edit the parametric mesh upstream in the timeline before it was converted.I need to manipulate a mesh body. If the faces can be stitched together to form a watertight solid, the body in the browser will switch from a surface body to a solid body. On the Modify panel, click Stitch, and the dialog displays. On the toolbar, navigate to the Surface tab. In the browser, select the surface body so that all of its faces are selected. Forming a solid bodyįinally, if the result of the Convert Mesh command is a surface body instead of a solid body, but all of the faces should combine to create a watertight solid, you may be able to stitch the faces of the surface body together to form a solid body. And there is no way to go back and edit the Convert Mesh feature. This does not affect any upstream changes you make to the parametric design. A new base feature is also added to the timeline. When you click OK, the mesh body still converts to a solid or surface body. You can still select either the faceted or prismatic method. You can also use Convert Mesh to create a base feature in the timeline that does not maintain any upstream parametric relationships. When you click OK, the converted solid or surface body updates to use the prismatic method. You can use any face groups on the mesh body to infer prismatic features. This makes up the prismatic features on the new solid or surface body. The prismatic method merges groups of faces into singular faces. Next, if you want to switch from faceted to prismatic, you can right-click the Convert Mesh feature in the timeline and select the Edit feature. Because the operation is parametric, if you edit any of the upstream features associated with the mesh body you converted, the Convert Mesh feature will reflect those changes. And if you set the method to faceted and click OK, each individual face on the mesh body converts to an individual face on the resulting solid or surface body. If you set the operation to Parametric, Fusion 360 will create a convert mesh feature in the timeline that maintains its upstream parametric relationships. ![]() However, it will take a significant amount of time to complete. If the mesh body has more than 10,000 faces, you can still convert it. In the canvas or the browser, select the mesh body you want to convert. Expand the Modify menu and then click Convert Mesh. To start, on the toolbar, navigate to the Mesh tab. How to convert a mesh body to a solid or surface body Surface bodies are also BREPs, but they are not watertight. Solid bodies are watertight boundary representations or BREPs. Learn how to convert a mesh body to a solid or surface body in your parametric design in Fusion 360.ĭid you know that once you’ve repaired and refined a mesh body in the Fusion 360, you can convert it to a solid or surface body in your design? Start taking full advantage of the versatile solid and surface modeling tools in Fusion 360 today. ![]()
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